Cocos2d Podcast

by Mohammad Azam and Steffen Itterheim

NimbleBit vs Zynga

with one comment

In this podcast Mohammad Azam and Steffen Itterheim talks about the NimbleBit and Zynga fiasco.

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Written by cocos2dpodcast

February 23, 2012 at 5:07 pm

Posted in Podcasts

One Response

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  1. Perhaps this is the wrong spot for this, as nobody else seems to have commented, yet it’s something must be considered as we move into the prime of creative software/game/entertainment development.

    The word you both seem to be struggling to find in this conversation about game cloning is “genre”. Simcity and and the other sim games that came from it didn’t create the sim building/living genre (maybe they did, who knows?) but they did sufficiently imprint upon the game production world the benefits of this genre – it went onto became a successful genre, explored in many diverse ways.

    This Tower game is an extension/element of that genre. What Zynga’s created goes beyond what we’d commonly call a clone, to really being a “skinning” of the Tower game. And not a truly great skinning, just a skinning.

    I disagree with you Steffen, when you say that the NimbleBit guys have made the most of this situation. There’s much more that they could, and perhaps should, make of this situation with REAL help from developers everywhere. They could rightfully attempt to address this matter in a much broader sense, to really bring some mainstream negative focus onto Zynga and their “creations”.

    — Read the Zynga Terms of Service, particularly 1.10. Suspension and Termination of Account and Service if you want some comedic irony.

    Why not start with the folks inside Zynga that decided to do this, and that doing it was ok, that they’d take a pay check to look at something and duplicate it, then skin it. Their names are likely in the credits somewhere. For money these folks said yes, and did this, knowing full well what they were doing. Who are these people that agreed and then did it? Do they deserve anonymity? People are part of corporations too, my friends.

    This is the single best example we’re likely to ever get (“us” being those not in mega-corps that do this sort of thing) of the practices of Zynga with which to eviscerate them on a much bigger scale than currently is being done.

    I’m coming to this late, and by way of my interest in Steffen’s previous addressing of issues re Zynga and Cocos2D… which made me consider him somewhat of an authority on the subject of them and their influence. Now you’ve missed the boat Steffen, now is the time for the independent developers of the world, every single one of them, to do everything they can to highlight what’s happened here.

    The amount of effort involved in creating software entertainment is too great for this sort of thing to be permitted, accepted, taken lightly, brushed over, forgotten or otherwise not absolutely pushed out as reason for enabling rights of creative developers everywhere.

    That they can get away with this, while the RIAA etc spends millions chasing down and impeding real freedoms in the name of their “businesses”… it’s time to do something. This is a FUCKED situation. I don’t care what the law says can or can’t be done, what copyright, trademarks, patents etc mean or are, if a corporation like Zynga can blatantly do this, then none of those laws matter a hoot for the real people, unless by people you mean BIG corporation.

    If developers can’t bandy together with folks that understand how to prevent this, or don’t care enough about this happening to do something about it, then you deserve to have this happen to you, over and over again, because it WILL. They’ll cover it up better from now on, but they’re going to do more of it, not less, if you let them get away with this.

    Between all the geniuses that code, there must be someone with an idea on what to do about this situation. These guys (NimbleBit) clearly don’t have the resources to do much about their predicament, and have done what they considered to be the best they could with those resources. What’s next? What else is possible? Is this morally wrong, or just ok with everyone because the “law” (antiquated manipulations of the construct of property) doesn’t say there’s anything specifically wrong with this?

    Are you really all going to invest the majority of your lives into creating wonderful entertainment, art and games only to let something like Zynga do this?

    gadfly

    March 20, 2012 at 5:54 pm


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