Cocos2d Podcast

by Mohammad Azam and Steffen Itterheim

Whats New in Cocos2d 2.0 Alpha?

with one comment

In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:

  • OpenGL ES 2.0 support (shaders)
  • Better physics integration
  • Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
  • Much faster Motion Streak
  • Improved ProgressTimer
  • Much easier to create “Double Resolution” sprites in Retina Display
  • Retina Display code rewritten: double viewport instead of position. Everything is in points.
  • Improved profiling API
  • Simplified Sprite / SpriteBatch source code

Show Notes:

Cocos2d 2.0 Alpha


Written by cocos2dpodcast

October 3, 2011 at 2:17 pm

Posted in Podcasts, Uncategorized

One Response

Subscribe to comments with RSS.

  1. aaah! i didn’t know you stopped posting new cocos2d podcast updates on your website Steffen. Thought it has just been a while since the last podcast. Found out from watching the first learncocostv episode that they’re here. Thanks for doing them guys.

    Jason Sambajon

    January 30, 2012 at 9:25 pm

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: