NimbleBit vs Zynga
In this podcast Mohammad Azam and Steffen Itterheim talks about the NimbleBit and Zynga fiasco.
Augmented Reality with Nick Waynik
In this episode Mohammad Azam and Steffen Itterheim talks with Nick Waynik about creating Augmented Reality games. Nick explains how augmented reality can play an important role in the future of games.
Show Notes:
[Subscribe to Cocos2d Podcast on iTunes]
Exploring Space Manager with Rob Blackwood
In this podcast Mohammad Azam and Steffen Itterheim interviews Rob Blackwood, creator of the Space Manager framework. Space Manager framework allows the developers to quickly make physics enabled iOS games.
Show Notes:
Cocos2d Mythbusting with Steffen Itterheim
In this episode Mohammad Azam interviews Steffen Itterheim about Cocos2d myths. Steffen Itterheim goes into details about different misconceptions and myths about the Cocos2d framework.
Show Notes:
Cocos2d Extensions with Stepan Generalov
In this podcast Mohammad Azam and Steffen Itterheim discusses Cocos2d Extensions with Stepan Generalov. Cocos2d Extensions is a collection of 3rd party extensions and additions for the Cocos2d iPhone engine.
Show Notes:
Whats New in Cocos2d 2.0 Alpha?
In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:
- OpenGL ES 2.0 support (shaders)
- Better physics integration
- Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
- Much faster Motion Streak
- Improved ProgressTimer
- Much easier to create “Double Resolution” sprites in Retina Display
- Retina Display code rewritten: double viewport instead of position. Everything is in points.
- Improved profiling API
- Simplified Sprite / SpriteBatch source code
Show Notes:
Kobold2d with Steffen Itterheim
In this podcast Mohammad Azam will interview Steffen Itterheim about his latest product, Kobold2d. Steffen will explain the benefits of Kobold2d and how it can ease development of Cocos2d applications.
Show Notes:
1) Kobold2d
3) Kobold2d on Twitter (@Kobold2D)
Daniel Sperl Explains the Sparrow Framework
In this podcast Mohammad Azam and Steffen Itterheim talks with Daniel Sperl, author of the Sparrow Framework. Daniel explains how developers can utilize the power and simplicity of the Sparrow framework to create awesome games.
Show Notes:
2) Kabaam
3) Math Speeder
4) Kobold 2d
Marketing Your iPhone App
In this podcast Mohammad Azam and Steffen Itterheim will discuss different ways of marketing your iPhone app.
Show Notes:
1) iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps by Jeffrey Hughes
2) iSimulate
iPhoneGameKit with Nathanael Weiss
In this podcast Mohammad Azam and Steffen Itterheim talks with Nathanael Weiss about his awesome iPhoneGameKit. Nathanael explains how he got started with the iPhoneGameKit and how it teaches developers to quickly implement an iPhone game.
Show Notes:
2) Macro Neumann (Thanks to Marco for contributing awesome soundtrack for Cocos2d Podcast and Desert Race game)